![]() Now go to toolkit and select “Paint Overlay”. So select the road texture, by going to the Palette tab, and selecting “road”. Now on the creating the basic shape of the land, so you need to find the texture you want from the palette tab, I’m going to use road for this example. If you haven’t I think you need to re-read the previous section and get it right. If you got it right, you should have loaded a square of water, nothing else. Please if you need more help, PM me or post back here and i'll be happy to help. So click the load map button, and type in the box 48 then a space, then the second number, in this case 40. So it's X: 40 Y: 48, now because the Map editor is slightly weird, you have to put the X and Y backwards. So go to location and find the X and Y coordinates. Look at the example below if you don’t get it.įirst you need to get the coordinates of the location you want to go. Now in click load map, a little box should pop up. Varrock centre coordinates are X: 3210 Y: 3424. Type the second number in first, and divide it by 64, then do the same for the first number, note them down in this order.Įg. Now you have the coordinates, get your calculator! Either use your own, one on a phone, or the computer one. Now type in ::mypos or ::cords (whichever one you have on your server). Note them down for a bit later.Ģ.Ěgain, once you’ve logged in, go to the place you wish to edit. Then logout, then go to your character file and look at the X and Y position. Once you’ve logged in, go to the place you wish to edit. Left mouse click – Main action button (after clicking a tool)įirst load up your client and server, then login. Make a backup of your cache so you know, if anything does go wrong, you will always have it safe, and be able to replace it if anything does go wrong. And copying your client’s cache folder to the editor. Link: īefore you edit the map or any map, I recommend delete the cache folder. #RUNESCAPE PRIVATE CACHE DOWNLOAD DOWNLOAD#Once again, make sure you do download one of the links below and replace it with your file or the map editor WILL NOT WORK.Īlso make sure you use the runjar.bat instead of runsrc.bat. After re-reading the tutorial I realised I didn't say about compiling and jaring the stJ3D. NOTE: You do not compile this so make sure you do download Oyxgen's edit. Similar to the way you load a 377 cache on a 317 client. Simply open up "RS2 MapEditor.Standalone Jagex 3D .io.fs" and then open "JAGFS.java" and find: I recomend using the "runsrc.bat" since it allows you to turn the "object: #" on and off so you can actually see the map instead of loads of yellow "object: #" everywhere. Getting the coordinates of a location V2įirst you need the Map Editor which can be found HERE.IF YOU'VE DONE THIS ALREADY, PLEASE RE-DO THE CREATING A BASIC MAP PART. More information on getting a location. Updated some information, thanks to Dark-Under-World and Peterjbornx. Please re-read the "Loading a 377 cache" section. Rewritten a bit of information that was incorrect. Menu swapper: fix npc currentAction check for shiftĬlient: invalidate declaredAnnotations caches after startupĬlientui: make low memory limits configurable Timers: add silk dressing and blessed crystal scarbĬrowdsourcing: remove movement crowdsourcing Infobox: add updateDuration method for timer Menu swapper: hide swap use/reset menus when customizable click is off Overlay: layout toa party and raid interfaces Loottracker: combine intricate pouch with common case We had 22 contributors this update! Adam (61): The Tombs of Amascut background has been added to the login screen plugin.Fresh start hiscores have been added to the hiscore panel.Fix !lvl toa expert to work as expected.Drinking Liquid Adrenaline prior to the timer running out now correctly resets the timer.The pickpocket timer now works with Martin the Master Farmer.terminal-notifier on MacOS is now more reliably detected when installed into nonstandard locations. #RUNESCAPE PRIVATE CACHE DOWNLOAD WINDOWS#
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